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Encuentra tu próxima aventura de mesa.
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Zarpa hacia una incursión aventurera... ¡quizás sea la última! Enfréntate al peligro y la aventura una vez más mientras buscas por todas partes los tesoros más valiosos que el Caribe ofrece, y luego encuentra rápidamente un puerto seguro para esconder oro invaluable, esmeraldas raras y perlas iridiscentes. Explora, almacena carga, contrata tripulación y comanda barcos rivales, pero no olvides enterrar tu botín. Mientras navegas, busca un lugar donde establecerte después de que tu vida en alta mar llegue a su fin, pero antes de eso, debes superar a tus oponentes, ya que un solo viaje por el Caribe no será suficiente. Debes hacer tres viajes para retirarte como el bucanero más rico y grandioso de todos los tiempos.
Piratas de Maracaibo es un juego independiente de la misma franquicia que Maracaibo de 2019, y los jugadores que estén familiarizados con ese juego reconocerán algunos conceptos apreciados del original. Sin embargo, los nuevos jugadores pueden empezar de inmediato sin necesidad de conocer el juego original, ya que Piratas de Maracaibo es un juego independiente con un reglamento más accesible. El juego se desarrolla en tres rondas en las que navegarás por el Caribe, contratarás tripulación, te aliarás con otros barcos, explorarás la costa, amasarás el mayor tesoro posible y (idealmente) te retirarás a una isla apartada como el pirata más venerado de la historia. ¡Marineros y espadachines, arranquen!
–Descripción del diseñador
Humanity has become more daring when sailing the seas. More and more pirate ships venture into the forbidden seas of the gods, endangering their underwater kingdoms and the strange creatures that live there. In Sea Dragons, you must protect the seas by sinking pirate ships, collecting their treasures, and becoming the legendary protectors of the aquatic kingdoms.
In the game, each participant plays as a family of sea dragons who are seeking to become the protectors of the forbidden seas. Each turn, one of the two pattern cards from the hand will be played to position a sea dragon on the board, increasing your presence in all four sea kingdoms. You will be able to sink ships or collect treasures hidden in the ocean. Optionally you can complete missions with the ships that you are sinking. Note that you cannot place your own sea dragons next to each other, and if you place one next to another player's dragon, they receive treasures.
Your long-term goal is to achieve the greatest presence in each of the four kingdoms at the end of the game and get the most victory points by completing missions and collecting treasures.
—description from publisher
La humanidad se ha vuelto más osada al surcar los mares. Cada vez son más los barcos piratas que se aventuran en los mares prohibidos por los dioses, poniendo en peligro sus reinos submarinos y a las extrañas criaturas que allí habitan. Como Dragones del Mar deberán proteger los mares hundiendo a los barcos piratas, recolectando sus tesoros y convirtiéndose en los legendarios protectores de los reinos acuáticos.
Cada participante jugará con una familia de Dragones del Mar. En cada turno, jugaras una de las dos cartas de patrones de tu mano para posicionar un Dragón del Mar en el tablero, aumentando tu presencia en los 4 reinos marinos. Pero cuidado, no podrás colocar tus propios Dragones del Mar uno junto a otro, y si posicionas alguno junto al de otro participante, le entregaras tesoros. El objetivo será conseguir la mayor presencia en cada uno de los 4 reinos al finalizar la partida y conseguir la mayor cantidad de puntos de victoria cumpliendo misiones y recogiendo tesoros.
The Tesseract appeared in our skies six days ago, over the exact magnetic north of the planet. It was the size of a city block. Since that time it has been condensing, collapsing upon itself. It can now fit into the palm of your hand.
Our world’s best minds must now find a way to contain and control the reactions of this alien artifact, or its exponentially increasing destructive power will remove our planet from existence, reconfiguring our space and time to the extra-dimensional needs of its creators. Can you and your team work together to shut down the Tesseract, or will humankind simply be a blip in the grand scheme of the universe? Time will tell.
Tesseract is a compelling, cooperative dice-manipulation game for 1 to 4 players. The focal point of the game is a block of 64 dice, the Tesseract, which sits at the center of the board on a raised platform. Players will remove cubes to place in their individual labs, transfer them as needed to others, adjust the cube's values and, importantly, isolate the cubes into the containment matrix, neutralizing them.
To Contain a cube a player must have in their lab 3 or more cubes all of one value (a Set) or in sequence (a Run), either all of one color or having none of the same colors. By filling the containment matrix completely (24 total unique dice) they will stop the reaction and win the game. But if the Tesseract has its last cube removed beforehand - or if 7 breaches occur, the game is lost and our world ceases to exist.
Asymetric character abilities include a passive, 'always on' ability and a unique action that is only available to that player. Research cards earned during play help give players an edge, as do the even more powerful Containment cards, unlocked from the matrix.
Tesseract is a very challenging co-op game, with lots of replay value built into the number of characters and various threat platforms which govern the difficulty. The game scales remarkably well and has a solo mode that is every bit as engaging. The tension mounts quickly as the Tesseract sheds cubes at the end of every player's turn, primes them and potentially causes Breaches to occur, bringing us closer to disaster.
-description from publisher
You and your opponent are rival time travelers trying to erase each other from history. To prove you are the one true inventor of time travel, you must use your invention to find your enemy in time and murder them — before they get you!
Unfortunately, since your enemy has strewn many copies of themself across the timeline, you may have to do the terrible deed many, many times before it sticks. Just make sure you don't get erased first!
That Time You Killed Me is an abstract narrative game of time and murder that introduces new scenarios with unique rules and components as you play. As with any game about mucking about across time, you must play through this content in a strict, unalterable order.
To set up, place three game boards in a row to represent past, present, and future. Each player starts with a player piece in the same location on each 4x4 board, with the start player having their focus token in the past while the other has it in the future.
On a turn, choose a single copy of yourself on the board where your focus token is located, then take two actions with this copy, with actions being movement to an adjacent orthogonal space, time travel forward to the next board (travel from the past to the future is not allowed), or time travel back to the previous board, leaving a copy of yourself in the current location when you do. Sure, you traveled to the past, but if you stick around long enough, you'll be right back where you started, so now you're there, too! At the end of your turn, move your focus token to a different board.
Under the basic rules, you murder a copy of your opponent by pushing them into the wall of the game board. You have a limited number of copies of yourself in reserve, and murdered copies don't return to your reserve because that would be gross. If you run out of copies, you can no longer travel to the past since you can't leave a copy of yourself behind.
If on your turn, your opponent has copies of themselves on only one board, you win!
Play through four chapters of escalating difficulty, adding more wild time-travel shenanigans and unlocking more content as you master the game!
At the edge of our solar system, a dark planet may lurk. In 2015, astronomers estimated a large distant planet could explain the unique orbits of dwarf planets and other objects. Since then, astronomers have been scanning the sky, hoping to find this planet.
In The Search for Planet X, players take on the role of astronomers who use observations and logical deductions to search for this hypothetical planet. Each game, the companion app randomly selects an arrangement of objects and a location for Planet X following predefined logic rules.
Each round, as the earth travels around the sun, players use the app to perform scans and attend conferences. As they gain information about the location of the objects, they mark that information on their deduction sheets. As players learn the locations of the various objects, they can start publishing theories, which is how players score points.
As more and more objects are found, players narrow down the possible locations for Planet X. Once a player believes they know its location and the objects on either side of it, they use the app to conduct a search. The game ends when a player successfully locates Planet X, and all players have a final chance to score some additional points.
The Search for Planet X captures the thrill of discovery, the puzzle-y nature of astronomical investigation, and the competition inherent in the scientific process. Can you be the first to find Planet X?
—description from the publisher
"Codes are a puzzle. A game, just like any other game."
- Alan Turing in The Imitation Game.
Turing Machine is a fascinating and competitive deduction game. It offers a unique experience of questioning a proto-computer that works without electricity or any sort of technology, paving the way for a new generation of deduction games.
The Goal? Find the secret code before the other players, by cleverly questioning the machine. With Turing Machine, you’ll use an analog computer with unique components made of never-before-seen perforated cards.
The game offers more than seven million problems from simple to mind-staggeringly complex combinations, making the gameplay practically endless!
Including the original competitive mode, you can combine your brain power as a team or try to beat the game itself while playing solo.
Are you ready for an intense cerebral gaming experience?
Vicious Gardens es un juego de cartas que combina la alegría de la jardinería con la emoción de ser un completo imbécil. Cultiva estratégicamente tu jardín, cosecha plantas y sabotea a otros en una competición para convertirte en el Maestro Jardinero Oficial.
En Vicious Gardens cultivas un jardín travieso colocando cartas de plantas frente a ti en diferentes parcelas. Si bien estas plantas valen puntos, debes decidir el momento oportuno para cosecharlas y obtener Cartas de Victoria y obtener más habilidades para tu jardín.
Por supuesto, existe la opción de sabotear a tus oponentes usando Especialistas. Estos ocupan espacio en tu mano y suelen tener un precio, así que tendrás que equilibrar tu mano en consecuencia.
Vicious Gardens es rápido de aprender, fácil de jugar y ofrece un satisfactorio equilibrio entre estrategia y suerte. La última ronda puede estar llena de dramáticos cambios de puntos mientras los jardineros compiten por la victoria. La jugabilidad se mantiene fresca gracias a la variación de habilidades en cada partida y la opción de juego en equipo para 4 o 6 jugadores.
—descripción del editor
Each year, the graduating classes of the Ravenrealm Magic School compete to demonstrate their mastery of magic. For the final exam, all the wizards of each class must assemble at the legendary Ravenskeep… but every last one of them has procrastinated, distracted by learning new spells. They’ve also used all their potions—they can’t show up unprepared, with empty potion bottles!
Help your wizards get to Ravenskeep as quickly as possible. Using their magic they could even move the very towers atop which they stand to get there more easily! But how can they refill their potion bottles along the way? Well, here’s a little secret: Trapping wizards allows you to capture some of their magical essence in a bottle…