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Introducidos por los moros, los azulejos (originalmente baldosas de cerámica blanca y azul) fueron adoptados por los portugueses cuando su rey Manuel I, durante una visita a la Alhambra, en el sur de España, quedó fascinado por la impresionante belleza de los azulejos decorativos moriscos. El rey, maravillado por la belleza interior de la Alhambra, ordenó inmediatamente que su propio palacio en Portugal se decorara con azulejos similares. Como artista azulejero, tienes el reto de embellecer las paredes del Palacio Real de Évora.
En el juego Azul, los jugadores se turnan para elegir fichas de colores de los proveedores y colocarlas en su tablero. Más adelante en la ronda, los jugadores obtienen puntos según cómo hayan colocado sus fichas para decorar el palacio. Se obtienen puntos adicionales por patrones específicos y por completar conjuntos; el desperdicio de materiales perjudica la puntuación del jugador. El jugador con más puntos al final de la partida gana.
¡Bienvenidos de nuevo al palacio de Sintra! El rey Manuel I ha encargado a los mejores paisajistas de Portugal la construcción del jardín más extraordinario para su esposa, la reina María de Aragón.
En Azul: Queen's Garden, los jugadores deben crear un magnífico jardín para la encantadora esposa del rey, colocando hermosas plantas, árboles y elementos ornamentales.
Usando un innovador mecanismo de dibujo, característico de la serie Azul, los jugadores deben seleccionar cuidadosamente fichas de colores para decorar su jardín. Solo los paisajistas más extraordinarios triunfarán y obtendrán la bendición de la reina.
—Descripción del editor
Beer & Bread is a multi-use card game for two players. Its clever structure of alternating rounds puts a fascinating twist on player interaction, card drafting, and resource management.
Founded on the fruitful lands of an erstwhile monastery, two villages have held up the dual tradition of brewing beer and baking bread. While sharing fields and resources, they still find pride in their friendly rivalry of besting each other’s produce.
Each of you represents one of these villages. Over the course of six years - which alternate between fruitful and dry - you must harmonize your duties of harvesting and storing resources, producing beer and bread, selling them for coins and upgrading your facilities.
However, in order to win, you must maintain the balance between your baked and liquid goods. Because, after the sixth year, you only score the coins collected from the type of good - beer or bread - for which you earned less. The village with the higher score wins.
—description from the publisher
The Japanese term "bonsai" means "planted in a pot".
A bonsai is a living work of art, a perfect miniature plant, identical in all respects to its full-size simile, but several times smaller.
In Bonsai, players take on the role of expert bonsai masters intent on growing their own bonsai.
Whoever grows the best plant will be appointed to show their Bonsai at the Imperial gardens.
On your turn, choose and perform one of these two actions: meditate or cultivate.
If you meditate, choose one of the face up cards on the board and take it, along with any Bonsai tiles represented below the card you draw.
If you cultivate, you can place in your Bonsai the tiles which are in your personal supply. You can place as many tiles as the total symbols depicted on your Seishi tile and any or all of your Growth cards. Each symbol will let you place one tile of the corresponding type.
During the turn in which your bonsai matches or exceeds the requirements of a Goal tile that is still in the middle of the table (i.e., the Goal tile has not been claimed yet by any player), you must immediately choose whether you want to claim that tile or if you want to renounce it in order to try to achieve a harder Goal tile.
When the last card from the deck is revealed, the game end is triggered. Each tile in your bonsai is worth a certain number of points.
In the solo game you can try the Additional Scenarios that change some rules and goals, and eventually try to beat the Emperor Challenge.
—description from the publisher
Tu objetivo en Bot Factory es reunir proyectos y piezas para luego ensamblar bots, cumpliendo así con los objetivos de demanda y mejorando el valor del bot que estás fabricando. Sandra, la gerente de fábrica de Kanban, está presente, moviéndose por diferentes departamentos y usando los espacios de los jugadores. El juego utiliza el mismo mecanismo de colocación de trabajadores de Kanban, donde el orden de turno se establece según la posición de los trabajadores en el tablero.
–Descripción del diseñador
Carcassonne basic game including 11 expansions!
The game of the year from 2001 and 11 expansions are combined in this new Carcassonne BigBox - the perfect starter set for Carcassonne fans and anyone who wants to get to know the best-selling game in all its diversity.
Now with a new cardboard inlay. It is perfect for sorting the included expansions more easily and finding them again quickly. The tiles of the new BigBox are still unchanged and compatible with the other games and expansions.
You can combine all expansions and with over 180 tiles you can design your own combination of games as you like and experience endless fun.
The included expansions:
Inns & Cathedrals - These make cities and roads more valuable - but only if they are completed at the end of the game! Each player gains a large meeple to allow them to claim features quickly.
Traders & Builders - Traders vie for goods in the cities, while builders allow players to take multiple turns and accelerate the construction of roads and cities. Pigs on a farm can increase a farmer's yield.
The Abbot - The abbot likes to spend his day in the monastery, but he likes to pass the time in gardens in the countryside even more.
The River - The river creates varied setups at the beginning of each game, and winds through the landscape in a beautiful blue course.
The Flying Machine - Resourceful tinkerers have made their dreams of flight come true, and it's time to test their magnificent flying machines. How long the can fly, and they'll land, is still quite unpredictable.
The Messengers - The Queen sends dispatches to her loyal subjects which, if used skillfully, can be the key to attaining wealth and prestige.
The Ferries - There are many small lakes with ferries all around Carcassonne, giving travelers a great deal more variety.
The Gold Mines - We've struck gold! it's a thrilling time, and everyone wants to secure the precious metals. However, you won't know how much each gold bar is worth until the end of the game.
Mage & Witch - Magic spreads across the land! The mage causes cities and other features to flourish, while the witch can curse your opponents' favors.
The Robbers - Robbers are on the prowl, ready to steal points from your high-scoring opponents.
The Crop Circles - Mysterious circles appear in the fields, influencing the lives of knights and farmers in bizarre ways.
The 2019 edition of Catan: Big Box contains the classic Catan board game, along with the expansion that allows up to six players to compete on the base game, the Catan Dice Game, the Frenemies scenario, the Helpers of Catan mini-expansion that gives each player a character with a bonus ability, the Corsica scenario (printed on paper), and the New York scenario (printed on paper).
When all you can identify in the horizon for many long days is the line that detaches the sea from the sky, the glimpse of a distant shore appearing before you will make you shiver at the understanding that the adventure is about to begin.
You find yourself astonished, landing on the shore that will be the origin of an extensive exploration through the Galapagos, a magic place of inconceivable beauty and endless biodiversity. There, you will gather repertoires and expand your knowledge of the natural sciences. Your eyes will learn how to detect the hidden species in the tropical forest, gazing at the countless colors and textures of nature. After inspiring hours spent studying and getting to enlightening conclusions, you will rest under a sparkling sky, admiring the stunning complexity of the animal realm.
Darwin's Journey is a worker-placement Eurogame in which players recall Charles Darwin's memories of his adventure through the Galapagos islands, which contributed to the development of his theory of evolution.
With the game's innovative worker progression system, each worker will have to study the disciplines that are a prerequisite to perform several actions in the game, such as exploration, correspondence, gathering, and dispatch of repertoires found on the island to museums in order to contribute to the human knowledge of biology. The game lasts five rounds, and thanks to several short- and long-term objectives, every action you take will grant victory points in different ways.
Twenty years after his expedition around the world, Charles Darwin is writing On the Origin of Species. He wants to gather new information about animal life, particularly about continents he hardly explored. Who other than young naturalists, eager for discovery, could help the renowned scholar finish writing his most famous work?
In In the Footsteps of Darwin, players are junior naturalists who have just arrived aboard the Beagle to help Charles Darwin finish his book On the Origin of Species. During this journey, you will study animals, carry out cartographic surveys, publish your findings, and develop theories. Starting with the naturalist controlling the Darwin token, naturalists take turns in clockwise order, performing these two steps in order:
Study an animal or take inspiration from a character: Choose one of the three tiles facing the Beagle and place it onto your naturalist's notebook. It may be either an animal to study or a character from the Beagle's previous journey who will inspire you. Gain the bonuses depicted or any additional scoring bonuses triggered by the tile's placement.
Voyage of the Beagle: After placing a tile on your notebook, move the Beagle as many spaces forward as the distance between the Beagle and the tile you just selected (1-3 spaces), then draw a new tile to replace the empty space on the journey board.
Your goal is to score more points than your opponents to determine who contributed the most to On the Origin of Species.
—description from publisher
Since the dawn of time, humanity has sought new ideas, forever developing them into still newer concepts. Their genius made them stand out from the other animals. Each invention is a veritable evolutionary step. Humans' use of tools surpasses the efforts of all others, making Homo sapiens technologists since before historical records were invented.
Inventions: Evolution of Ideas follows humanity's most noteworthy innovations and places the power of these technological developments in your hands to evolve your societies over the ages.
In Inventions, cards simulate these new concepts. Cards are the ideas that eventually become inventions. Once they are invented, these technologies can be shared with the world, and everyone involved in the process spreads the exciting news, giving credit where credit is due. Developing these inventions progresses your society, advancing its technology, economy, and culture. You can even share with other societies, boosting the inventions' efficacy even more!
Inventions is a tactical game, but you will do best by building these tactics around a long-term strategy. Each society's progress will be measured in Intellectual Property Points (IPP), and the player who has the most IPP has the strongest society and wins the game.
On an uninhabited island in uncharted seas, explorers have found traces of a great civilization. Now you will lead an expedition to explore the island, find lost artifacts, and face fearsome guardians, all in a quest to learn the island's secrets.
Lost Ruins of Arnak combines deck-building and worker placement in a game of exploration, resource management, and discovery. In addition to traditional deck-builder effects, cards can also be used to place workers, and new worker actions become available as players explore the island. Some of these actions require resources instead of workers, so building a solid resource base will be essential. You are limited to only one action per turn, so make your choice carefully... what action will benefit you most now? And what can you afford to do later... assuming someone else doesn't take the action first!?
Decks are small, and randomness in the game is heavily mitigated by the wealth of tactical decisions offered on the game board. With a variety of worker actions, artifacts, and equipment cards, the set-up for each game will be unique, encouraging players to explore new strategies to meet the challenge.
Discover the Lost Ruins of Arnak!
—description from the publisher
Working from the shadows, Mind MGMT once used its psychically-powered agents to put a stop to global crises. However, absolute power corrupts absolutely, and Mind MGMT is now rotting from the inside. To tighten its iron grip on the world stage, Mind MGMT deploys covert operatives around the world to recruit other psychically-attuned individuals to their side. How can this enigmatic organization, hell bent on global domination, be defeated?
Thankfully, a few renegade agents have figured out that Mind MGMT has been compromised and have defected, turning their backs on the syndicate. They now use their own psychic abilities to prevent Mind MGMT from achieving its nefarious goals.
In Mind MGMT: The Psychic Espionage "Game" one player controls Mind MGMT and must scour the city for new recruits. They move around on a secret map, trying to visit locations that match one of their three randomly drawn feature cards. They can also use their four Immortals to protect locations from being exposed.
All other players control the rogue agents who must try to stop Mind MGMT before it's too late! They ask questions to the Recruiter and deduce their whereabouts from the answers they receive. Rogue agents can use dry-erase "mental notes" to track all the information they're given.
Mind MGMT wins by either collecting twelve recruits or surviving sixteen turns. The rogue agents can win only by capturing Mind MGMT, which they do when they believe they're on the same block as Mind MGMT.
—description from the publisher
Mission Planets, Conquer the galaxy is a super fun, easy to learn and very replayable board game from the MP05 studio that self-funded the game production and now already for sale on e-commerce platforms without publishers.
The History of the Game:
Year 3055. Our Sun threatened to explode and destroy the entire galaxy. Only 6 ships managed to escape before the catastrophe. We astronauts faced a journey in a distant galaxy to explore new planets and build space bases, confronting meteor showers and alien invasions that threaten the survival of our species. Our mission is just beginning...
Welcome astronauts! Start the Mission.
Mission Planets is a boardgame from 2 to 6 players where your mission is to get 8 points by building bases. You can earn points building bases, per combination of bases in planets of the same categories or using hidden points from spacial cards.
The game dynamics is roll and dice, receive cards, act building, attacking or moving your space craft through the universe.
—description from the designer
Se dice que por cada persona que ha habitado la Tierra, hay más de una estrella que brilla en el universo...
En Nebula deberás recolectar estrellas para posicionarlas en tu galaxia. Las estrellas se presentan en diversas etapas, desde gigantes rojas hasta enanas blancas, las cuales podrás conseguir desde los cúmulos estelares. Podrás obtener estrellas invirtiendo Tiempo o acudiendo al Caos. Luego deberás posicionarlas en alguna orbita y constelación respetando la ley de gravedad. Finalmente, habrán objetivos, tanto personales como compartidos, que podrán recompensarte, y también algunas estrellas sin resplandor que nos harán recordar que la muerte es parte de la vida estelar.
Dale vida a tu Galaxia y encuentra la armonía dentro de tus constelaciones. Las historias que se inventarán mientras las observas perdurarán en el tiempo...
—description from the publisher
Welcome to Parks, where every trail leads to new marvels, every stream runs with new life, every sun sets over a new memory, and every mountain looms with new possibility as you explore the stunning beauty and wild wonders of the 63 U.S. National Parks.
This expanded, enhanced second edition of the best-selling game features all-new illustrations by artists Josh Emrich and Lisk Feng, offers new gameplay elements from designer Henry Audubon, and incorporates the most interesting ideas from each of the Parks games and expansions: the additional camping module from Parks: Nightfall, the animal integrations from Parks: Wildlife, and a comprehensive selection of players’ favorite gear, challenges, and mechanics from the five-year history of Parks (along with some new surprises).
Over the course of three rounds (called Seasons), your two hikers will make their way along the path, stopping at trail sites, collecting resources to visit parks, taking photos of beautiful vistas, and encountering wildlife. Along the way, you’ll get gear to upgrade your experience, spend a night at a campsite, fill your canteen for special bonuses, and indulge your unique passion for the outdoors.
At the end of the third Season, the hike (and the game) is over! Count up your points and see who had the greatest experience in Acadia, Grand Teton, Mount Rainier, Crater Lake, Everglades, Denali, Canyonlands, and all the rest of our national parks.
Grab your pack and lace up your boots. The trail awaits!
—description from the publisher